Field manual · StreamingService · 07Streaming media since 2016

Streaming that actually streams—at 50k concurrent.

VOD, live, audio, OTT — the streaming stack we've shipped to 30+ media products. HLS, DASH, LL-HLS, WebRTC. The right protocol for the latency target, not the one that pays our consultants.

★★★★★   4.9 / 5 from 100+ reviews   ·   50k concurrent viewer benchmark on request

  • 01

    Latency budget by design

    HLS for VOD. LL-HLS for low-latency live. WebRTC for sub-second. We pick by the target, not the trend.

  • 02

    CDN-first architecture

    Cloudflare Stream, AWS MediaPackage, Bunny.net. Origin design that doesn't melt at 50k concurrent.

  • 03

    DRM when needed

    FairPlay, Widevine, PlayReady when content rights demand it. We don't add DRM theatre when it's not.

HLSDASHLL-HLSWebRTCSRTCloudflare StreamMuxBunny.netHLSDASHLL-HLSWebRTCSRTCloudflare StreamMuxBunny.net
30+
Streaming products
50k
Concurrent benchmark
4
Protocols covered
2016
First stream shipped
Chapter01
VOD · HLS · DASH

Video on demand

Netflix-style libraries, training platforms, eduvideo. The VOD stack that scales without ops drama.

  • HLS
  • DASH
  • FFmpeg
  • Cloudflare Stream

VOD platforms with transcoding pipelines, adaptive bitrate, CDN delivery, and watch-time analytics.

We've shipped VOD for fitness, education, fan-communities, and corporate training. Bring-your-own-content + AVOD/SVOD/TVOD monetisation.

  • 01Adaptive bitrate (HLS / DASH)
  • 02Transcoding pipelines (AWS MediaConvert / FFmpeg)
  • 03CDN delivery (Cloudflare / CloudFront / Bunny)
  • 04Watch-time analytics
  • 05AVOD / SVOD / TVOD models
  • 06Recommendation engine
Talk to VOD team →
Video on demand
FIG. 01Video on demand — production sheet
Chapter02
AOD · Podcasts · Audiobooks

Audio on demand

Podcast platforms, audiobook libraries, audio-first social. The audio stack we built before everyone copied Clubhouse.

  • AAC
  • Opus
  • MediaSession API

Audio platforms with chapter markers, offline downloads, sleep timers, narrator-friendly metadata.

Cheaper bandwidth than video, lower production cost — perfect for content-heavy categories where listening sticks.

  • 01Podcast platforms
  • 02Audiobook libraries
  • 03Chapter markers & bookmarks
  • 04Offline downloads
  • 05Background playback (iOS / Android)
  • 06Voice analytics
Talk to AOD team →
Audio on demand
FIG. 02Audio on demand — production sheet
Chapter03
Live · LL-HLS · WebRTC

Live video streaming

Sports, events, news, gaming. The live stack from sub-second to standard HLS, by use case.

  • LL-HLS
  • WebRTC
  • SRT
  • RTMP

Sub-second latency: WebRTC for ultra-low. LL-HLS (~2s) for interactive live. Standard HLS (~8–15s) for big-audience broadcast.

Multi-bitrate ingest, ABR ladders, fail-over origins. Chat, reactions, polls. The viewer-side features that drive watch-time.

  • 01RTMP / SRT ingest
  • 02Multi-bitrate transcoding
  • 03LL-HLS for sub-3s latency
  • 04WebRTC for sub-second
  • 05Chat & reactions overlay
  • 06Fail-over origin design
Talk to live team →
Live video streaming
FIG. 03Live video streaming — production sheet
Chapter04
Live audio · Radio · Talk shows

Live audio streaming

Talk shows, internet radio, audio-only sports commentary. The cheap-bandwidth, high-engagement format.

  • HLS Audio
  • Icecast
  • WebRTC

Live audio at 64–128kbps. Multi-presenter, multi-room. Lower CDN costs, higher concurrent ceiling.

Built for sports radio, devotional broadcasters, and topic-driven communities. Plus call-in support via WebRTC.

  • 01RTMP audio ingest
  • 02HLS audio output
  • 03Multi-presenter rooms
  • 04Listener call-in (WebRTC)
  • 05Chat overlay
  • 06Recording & archive
Talk to audio team →
Live audio streaming
FIG. 04Live audio streaming — production sheet
Chapter05
OTT · Smart TV · Roku · Fire TV

OTT platforms

Smart TV apps, Roku channels, Fire TV, Apple TV. The OTT distribution layer that puts your content on the big screen.

  • Tizen
  • webOS
  • Roku
  • tvOS
  • Android TV

Smart TV is where premium content actually gets watched. We ship to Samsung Tizen, LG webOS, Roku, Fire TV, Apple TV, Android TV.

Plus a unified content management backend so your editorial team doesn't have to think about which device they're publishing to.

  • 01Samsung Tizen + LG webOS apps
  • 02Roku Direct Publisher / SceneGraph
  • 03Fire TV / Android TV
  • 04Apple TV (tvOS)
  • 05Unified CMS backend
  • 06Subscription & entitlement APIs
Talk to OTT team →
OTT platforms
FIG. 05OTT platforms — production sheet
How we deliver

From ingest to viewer.

Same phases every streaming engagement.
1

Discovery

30-min call. Latency target, audience scale, monetisation model.

2

Architecture

Protocol + CDN + origin design in week one.

3

Build

Apps + ingest + transcoding pipelines in parallel sprints.

4

Scale test

Synthetic load to 50k concurrent. Real before launch.

5

Launch

Phased rollout. Per-device monitoring. QoE metrics live.

6

Run

Optional retainer. Encoder updates, codec migrations, scaling tweaks.

Why this team

Reasons streaming clients cite back.

From the last 20 media + entertainment leads we shipped for.
  1. 01Protocol depth

    HLS, DASH, LL-HLS, WebRTC, SRT. We pick by latency target, not by trend.

  2. 02Scale

    50k concurrent benchmark documented. Higher on request with right CDN.

  3. 03CDN-fluent

    Cloudflare Stream, CloudFront, Bunny.net, Mux. We model cost vs feature trade-offs.

  4. 04DRM-honest

    FairPlay, Widevine, PlayReady when rights demand it. Not added as theatre.

  5. 05Multi-device

    Web, iOS, Android, plus Smart TV and Roku. Unified CMS backend.

  6. 06Analytics

    Watch-time, drop-off, rebuffer rate. The metrics that actually predict revenue.

  7. 07Honest scope

    We tell you when WebRTC is overkill. We use HLS when it's enough.

Industries we've streamed to

Streaming for industries where viewers wait.

Sports, education, religion, news, fitness, music — industries where a buffering circle costs you the audience.
  • Media
  • Fintech
  • Bank
  • Startup
  • Sport
  • Agedcare
  • Healthcare
  • E-commerce
  • Travel
  • Education
  • Fitness
  • Real estate
  • Pharmaceutical
  • Retail
  • Logistic
  • Industry 4.0
Common questions

Questions before the call.

If yours isn't here, ask — usually answered same day.
VOD or live — which do you do?+

Both. VOD via HLS/DASH + CDN. Live via RTMP/SRT ingest, LL-HLS or WebRTC distribution. We've shipped both at scale.

What's your latency target?+

Depends on the use case. Big-audience broadcast: 8-15s HLS. Interactive live: 2-3s LL-HLS. Real-time (auctions, gaming, dating): sub-second WebRTC.

Which CDNs?+

Cloudflare Stream, AWS CloudFront, Bunny.net, Mux, Fastly. We model cost vs feature trade-offs for your concurrent load and content type.

DRM?+

FairPlay (iOS / Safari), Widevine (Android / Chrome), PlayReady (Edge / Smart TV). We integrate when content rights require it.

How long does a streaming MVP take?+

VOD platform MVP: 8-12 weeks. Live broadcast platform: 12-16 weeks. Multi-device + OTT: 4-6 months.

Available for new clients · Q1 2026

Got a streaming product
to ship?

30-min call. We pick the protocol, the CDN, the device matrix, the monetisation.

Ready to Kick-Off a New Project?

We are committed to providing our clients with the top solutions through global business ventures.

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